Yesterday, we discussed which place is a good starting point on your quest to defeat Xenoblade Chronicles X’s final optional boss. It’s possible to take on the Telethia alone. But you probably don’t want to, right? Plus there are still all of those darned affinity quests and you don’t want to miss out on potential story. On today’s Xenoblade Chronicles X: Post-Game Guide, we’re going to focus on building your ideal party.

If you’re like me, and you focused a lot more on story content than side content, you probably didn’t get to enjoy the party members too much. Don’t worry, you still can. There are many affinity quests that will unlock new allies for you. Some of them, like Yelv and Hope, have really amazing personalities.

If you played the story in the most linear way possible, you also missed out on the chance to properly level party members. Spoilers ahead.

sylvalumBecause Lao is required for so many of the main missions, then removed from the party towards the end, I put a lot of unnecessary time into grinding his character. It was a regrettable decision, and by the end I felt like I was in a lot of trouble. But after the main game I knew I had to pick a dedicated fourth ally to make my team perfect. So I went through a vetting process. The main candidates were Celica, (she reminded me a lot of Melia from the first game) Irina, and Gwin. I took Celica and Irina through some grinding to get them up to par, and right now I’m still switching between the two.

Note that if you don’t feel like Elma and Lin are up your alley, they’re actually not required for a large sum of the missions after you beat the game. I just keep them with me because to be honest, I love their characters. I don’t think Lin will ever leave my party because she’s so cool. Like a female Reyn.

Once you have your party decided, the next step is awesome. Pack your things! It’s time to go questing! Come back tomorrow for a guide on where to start with that.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.

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