When Bungie made its name for itself on the Halo series, players loved their games. They took the first-person shooter genre and made it something even grander than it was before. But, then they left to go and make something new. And when they unveiled Destiny, everyone was hyped for it. They launched it, it sold well, and a sequel was announced. And now, Destiny 2 is out, and it has sold well, but it’s come at a cost for some gamers.
For since its launch, a vast legion of gamers have complained about how the game isn’t what it should be, for a vast variety of legions. And there’s been a lot of blame thrown at Bungie. However, some have tried to defend this by stating things like, “Do you remember how bad the original Destiny was at launch?” Which on one level is true, but, as Redditor turns31 notes, it’s not the same thing at all.
Here’s a little history lesson. The original Destiny was incredibly hyped. Everything that was shown revealed that this would be a sprawling epic that could be played alone or with friends. Yet, when the game launched, it was…well…empty. It didn’t have the grandioseness that Bungie had promise. But, and this is the important part in the eyes of turns31, they learned from it.
Over the course of a couple years, they grew Destiny into what it should’ve been at launch, thanks in large part to player feedback. Expansions like the Iron Banner and The Taken King propelled it into something more.
“For some reason, Bungie threw 90% of that tinkering out the window. They had 3 years of data and research to use to determine what the community likes and wants in a sequel.”
It is a compelling argument, and many have agreed with it, as the post has over 3000 votes. What do you think? Is Destiny 2’s launch not comparable to the original?