Sometimes, the best of intentions can lead to unfortunate results, nowhere is that more true than in video games. For you see, when a developer makes a change in a title, they sometimes run the risk of angering fans with it more than getting praise for doing the deed. It’s a very tricky tightrope. For some World of Warcraft fans, a recent change to the Demon Blades has made it so that RNG is the thing they need to count on more than skill, and that doesn’t make them happy.
This comes from Reddit via TomatoSaucin, who notes that the reversion of the Demon Blades to a 60% Proc rate (where it was 100% before) is leading to some serious issues. He likens it to a “feast or famine” event where you’re either doing really good, or really bad. But more often than not, you’re doing really bad as it’s not true luck that’s governing you, it’s RNG.
“This is especially noticeable when you read feedback from players that identify the massive swings between positive and negative streaks of RNG during cooldowns – something that has by now become a core part of the specs gameplay,” he notes.
Furthermore, TomatoSaucin reveals that these changes have made it so it’s really hard to give feedback back to Blizzard on what is good or bad on it, because all the players can see are these bad turns in RNG. He asks that the Demon Blades be turned back up to 100%, as that gave him and other Demon Hunter characters the ability to position themselves better in battle, and use their attacks more consistency.
Naturally, not all World of Warcraft players agreed with this, but there were those who believed that this needed to be done, and soon:
“YES, please revert,” begged Accendor.
Whether it happens or not is truly up to Blizzard though, we’ll just have to wait and see what they do.