As World of Warcraft prepares for the grand opening of Mythic Nighthold, a round of balance changes are set to be applied for a few specifications. These class tunings will be introduced next week, during the usual scheduled maintenance.
Starting with the Druid, this class will be getting a damage increase for the majority of Feral spells and abilities, receiving an 8% increase. Hunter meanwhile will be getting an increase in primary pet damage by 60% with additional Combat Experience. Marksmanship too has received a lot of feedback with rotation often winding up casting too many consecutive generators. This is to be resolved by increasing the Arcane Shot and Multi-Shot’s Focus generation, and making Sidewinders more attractive to use, particularly for players who opt for the pace of the rotation.
The Mage class has received a handful of changes, as developers note that despite a fair performance in 7.1.5, numbers overall have been somewhat dwelling. In response to this, a damage buff will be applied across the board, with small reductions being made to certain overpowered talents. Comet Storm is too not living up to expectations, so that will also be buffed for damage.
Retribution for the Monk class has its fair share of issues, with unrewarding damage dealt outside of Crusade, as well as trinkets and artifact traits being either fantastic or useless, depending on whether they synergize with Crusade or not. This is to be resolved by toning down Crusade, and by compensating with a buff to the Blade of Justice. This may result in a small nerf for certain players who have maximized Crusade, but it will be an intentional change to also prevent the Divine Hammer from being to powerful.
For a full list of the changes coming to the game, click here.