Video games are meant to be not just profitable entities, but things that players can play and enjoy for some time. To bury yourself in a new world, a new experience, or to play with friends for hours on end in a game that you both enjoy, it’s a wonderful thing. However, as time has gone on, and as technology has evolved, gamers have changed. What started as simple banter has become full on hatred, and it’s filled gaming communities to the brim with it. In short, there’s a lot of toxicity in gaming.
You may not think it’s bad, but if you look at certain MMO, MMORPGs, shooters, and even fighting games, you’ll see the toxicity there. At times it’s like they can’t be trusted to act civil, and it’s deplorable. Battle.net is a perfect example of a site that has a toxic community. It isn’t a surprise in a way, because they have Overwatch, World of Warcraft, and Diablo III under that banner, three very divisive games. On there, players berate each other for their feelings on content, patches, the characters of the games they play, Blizzard, and yes, each other. It’s honestly really terrible.
So what should developers do about it? Well, most forums and officially recognized (by the developer) groups do usually have a code of conduct rule, but not all of them. Frequently, we see posts and statements that are just plain harmful, and we can tell nothing is being done about it. We feel they should take a more firm hand and dole out punishment if things get out of hand quickly.
After all, there are people out there who see and here about this and refuse to play video games because of it. So protecting the integrity of the community is vital. And also, it’d be a reassuring notion to players that the team doesn’t just care about the title, they care about them.
In the end, toxicity in video game communities likely won’t die out, but we can try at least. Be excellent to each other.