Primal Needs is up on Nexusmods for the Witcher 3, allowing Geralt to finally understand the importance of bulking. The mod adds three variables that affect survival during the Wild Hunt, namely: Hunger, Thirst, and Fatigue. Each value decreases if you go without food, drink, or meditation and can make you less effective in battle or even make you unable to perform certain actions, such as sprinting, blocking, rolling, and more- all for the sake of immersion.
Lots of people are getting tired of that word, but they can’t seem to stop its inherent popularity as of late. After all, there would be no supply without a demand- and there have been multitudes of requests for mods that would immerse players into the game world, make them feel like a living breathing resident of whichever fabled town in the latest hamlet.
They want to starve, damn it. They want to feel the burning thirst after sprint-jog-sprint-jogging up the mountain for the latest quest, the need to rest after a long day of killing things and helping strangers.
The Witcher 3’s Primal Needs has a couple of additional features for the top-performing micromanagers out there. The mod is accompanied by a HUD that tells you when you have been neglecting your bodily necessities. Food can now rot, causing Geralt to throw it away lest it begins to smell- not good for stealth. Food items have also been redesigned to better suit the immersive gameplay, with pricing dependent on quality and expiry. All of these can be toggled off, and there are a couple of mods that complement Primal Needs- recipes, for example.
Check out the mod’s page on the Witcher 3’s Nexus for more details and give the modder some props for making one of the most infamous fantasy games just a little bit more real for the rest of us.