Stories are an interesting aspect depending on the game you’re playing. Some games need a story to make it believable, yet some game stories make no sense or are so complicated that you have to do multiple playthroughs just to figure it all out. Then, in MMOs and MMORPGs, the story is often regulated to an overarching event or, in some cases, to the classes you’re playing as. The latter hasn’t been enough for Star Wars: The Old Republic players.
As Reddit user DarksideModerator notes, he wishes that SWTOR had more class-centered storylines. To be clear, he acknowledges the three acts of story that the game gives its classes, but with the recent release of Knights of the Eternal Throne, the story that was “meant” for the classes felt very forced to him. Not only that, but it seems tailored to specific classes in the game.
For example, playing a non-Force user (neither a Jedi or a Sith) seemed “out of place” within the Knights of the Eternal Throne lore, proving that the classes weren’t fully taken into consideration for this expansion and previous expansions before that.
Other players weighed in on this on Reddit. They too wish there were more class story content, citing previous story acts such as Vanilla or the Hutt Cartel as the best of Star Wars: The Old Republic’s story run. Yet, they feel that the true reason this isn’t a focus anymore is due to players who don’t care about the story and want to focus solely on leveling up.
This is sadly a part of the MMO and MMORPG culture. There is always going to be conflict between those who want more story and those who want strictly gameplay content. Where do you fall in on this debate? Let us know in the comments below.