There are a lot of sacred things in this world, and even then, there are things that need to be honored, one of them is a deal made between two people. At one time, this would be done with a simple handshake, but now, contracts are the way to go. They’re what bind many people, and it’s good that they work, but when they don’t, people get made, and one of those people is Crytek. For in their mind, the game Star Citizen renigged on their deal.
Backtracking a little, Star Citizen was originally meant to be made on the CryEngine, and they signed a Game License Agreement through Crytek that held certain rules and restrictions. The big one being:
“(i) to use the CryEngine game development platform exclusively and to promote that platform within the video game, (ii) to collaborate with Crytek on CryEngine development, and (iii) to take a number of steps to ensure that Crytek’s intellectual property was protected.”
But, last year, developer Cloud Imperium Games revealed that they were moving Star Citizen from the CryEngine to Lumberyard, which is an Amazon game engine. Which has not made them happy, and Crytek also cites numerous other infringements on their GLA contract deal, including not reporting certain updates and bug fixes, and the creation of Squadron 42, which is the singleplayer mode for the game. The creation itself is apparently a violation of the deal as well.
Needless to say, the Star Citizen team isn’t happy with these allegations, and released a statement in kind noting:
This is a meritless lawsuit that we will defend vigorously against, including recovering from Crytek any costs incurred in this matter.”
The timing does seem odd, why wait a year to sue a company for something they did last year? Even if you consider the time it took to compile and filet he lawsuit, it shouldn’t have taken a year. We’ll have to see how this all plays out.