Star Citizen is still in development, with patches coming to the game every now and then. It is one of the most anticipated games of our time, so it probably won’t release until it’s fully finished. However, another patch, 2.6.1, just got an update on its production schedule to outline the patch’s goals a bit more. Today, we’re releasing an updated production schedule outlining our goals for the 2.6.1 patch. The features in this patch will not only improve the game’s performance and deliver some of the features that were originally planned for 2.6.
The 2.6.1 patch will enhance Star Citizen’s performance, bring some features that were meant to come to come with the 2.6 patch, like the in-game leaderboards, the new serialized variable system, and message ordering. Some balance issues were also addressed.
Another small patch is planned, 2.6.2 and it will come with the MegaMap feature that lets players connect to different multiplayer matches or hop into a single player game mode without loading a level every time, which can get quite tedious. Multi-region game servers have also been introduced, which should finally fix the lag for some players. This was actually one of the stretch goals, and now with the move to Amazon’s AWS the game can move forward without having to worry about players in Europe and Australia having 200ms+.
All of the department heads from all four studios had meetings this week in LA to discuss various topics like the 2.6.2 and 3.0 production schedules. Specifics on 3.0 will be given to the public as soon as they get set.