At one time, Sonic The Hedgehog was not only the face of a major gaming publisher but also, the face of a generation of gamers. Sonic The Hedgehog was designed to be the mascot that up and coming gamers could get behind, and his games were built on blasting past enemies at high speed in order to save the day. And for a while, it was good, but then a slump occurred, one that Sonic honestly wouldn’t recover from. This year though, there was hope in the form of Sonic Mania and Sonic Forces.
Sonic Mania took people back to the past and gave nostalgia a new form, and then with Sonic Forces, it felt like a true culmination of everything that’s happened in the series. But, only Mania was well received, while Forces was criticized for wasted potential and levels that weren’t as good as they should’ve been. And now, fans are starting to find out why it ended up that way. Check it out.
So Mr. Nakamura just conceded they deliberately designed Forces so players could just “dash through the stages like a maniac.”
— TSSZ (@tssznews) November 28, 2017
Nakamura is the head of Sonic Team, who were the team that made Sonic Forces (Sonic Mania was fan-made for the most part). So hearing that they made this game this way is incredibly distressing. For while Sonic the Hedgehog games have always been about speed, it’s often about controlled speed, using tactics along with running power to get through levels. There’s a big a difference.
Sadly, Sonic team hasn’t been doing well for some time, and fans are calling for a complete overhaul of the team, because in their eyes, it’s clear the team doesn’t know what to do to make Sonic The Hedgehog great again, and that’s sad.