Frictional Games, the developers of the horror experience SOMA, has brought a new “Safe Mode” to the game with the release of the game on Xbox One, which eliminates the risk of dying in the game.
In a similar style of mods such as Wuss Mode, Safe Mode will leave the monsters and puzzles in the game as they are, however Safe Mode will alter monsters’ behavior to protect you from harm, instead of making you immune to damage.
During the announcement, the developers stated:
“Our goal has been for Safe Mode to not feel like a cheat, but for it to be a genuine way of experiencing the game. So we’ve considered what each creature should be doing, given their appearance, sound, and voice.”
Safe Mode sees players no longer having to sneak past enemies, though they will react in a more threatening manner which could still spook you, so you’ll still want to take caution in your approach.
In other horror games, this method could potentially make the game completely redundant. However, since the fear element of SOMA stems from the game’s dialogue and story, as opposed to relying on jump scares, it doesn’t really alter the experience as badly as you might think.
SOMA is now available on PC, Xbox One and PS4.