Recently, Battle.net community users raised an issue about a player that was using the Blizzard guidelines in regards to server play and using them against lower-level Overwatch players to ensure that they’re the best player in that match. In the case of one “cheater”, he tricked the system and ended up getting over 60+ kills in a match…with no deaths.
In fact, we actually discussed this issue, and reicived some very interesting responses from people who read the article. Mainly, many Overwatch players, and even non-Overwatch players, were surprised that gamers were wanting this. While others were whole hog onto perma-banning players.
So, not surprisingly, as both the Battle.net forum piece, and articles covering the issue here, many more people began to surface on both sides. In fact, it got to the point where a new Battle.net forum piece arose asking why it’s so “bad” to name and shame, those who cheat.
This comes from Antix, who asked point blank why this would be such a bad thing. If the wrong person is accused, they admitted that would be a problem. But when it is proven that they are cheating, why is it bad to blast them?
Many responded to this question, and the answers were at times very detailed. One person noted that if said person was named, then banned, it would be easy for them to make a new account, and thus start the cycle all over again.
Others noted that “proof of cheating” can be faked, or worse, accusations of cheating can lead to harassment when no proof is given at all. This ultimately leads to unfair prejudice, or even people leaving the game.
So, what is the right answer here? As in all things, it’s complicated. Yes, there should be something done to cheaters, and it is up to Blizzard to find and punish them. But, while it’s ok for the community to try and find cheaters, if not done properly, it’ll cause a lot more harm than good.
So, if you play Overwatch, just be mindful of those around you, and report to Blizzard if you see something odd. That might just be the safest thing to do.