Video games has come a long way from the original pixel games that started the market. Now, video games have the potential to be photo-realistic in regards to their characters. To have worlds and universes that are look and feel truly infinite is a wonderful thing. Yet, the rise in the power of graphics has caused a divide between both players and developers. Some people believe that graphics are what makes a game, while others, like Nintendo’s Shigeru Miyamoto, believe in the quality and variety of the overall game is important.
WCCFTech found a transcript of a recent investor Q&A, and in it, Shigeru Miyamoto explained why he felt Nintendo’s desire to make a variety of unqiues games, and not just beautiful graphic titles, was important:
“A lot of people say that what they want out of a new video game system is high performance, but when we look at the sales of Nintendo Switch, it is clear that a large number of consumers worldwide are really looking for more variety in the ways they can play.”
Now, he isn’t saying that the Nintendo Switch isn’t a powerful console graphically. On the contrary, Legend of Zelda: Breath of the Wild, Fast RMX and more have shown that it is. But the Switch also offers not only a variety of games to play, but a variety of ways to play them. You can dock the game and play the game on your TV, you can play it in Tablet Mode, you can prop it up and play it on a table. There’s more than one way to play it, and people are responding to that.
As for the games, the Nintendo Switch has a ton of solid titles, some single player, some multiplayer, and there’s a lot more to come. Do you agree with Shigeru Miyamoto? Should consoles and games be more about variety than just graphic superiority?