Its often highlighted by Overwatch players that one of the most frustrating things (besides team mates ignoring the payload, right?) is being hooked through a wall or some form of obstacle by the hero Roadhog. It has recently been confirmed that Blizzard will be making changes to the character’s hook ability, much to the delight of fans being whisked away from the action into the deadly arms of the one-man apocalypse.
There’s no denying that Roadhog’s hook, as awesome as it may be, breaks the laws of physics and is fairly considered to be broken. In a recent community post by Overwatch principal designer Geoff Goodman, details were released on the “Hook 2.0”, which will now place “a cap on how far ‘to the side’ you can be pulled, so you can’t just hook someone, spin 180, and dump someone off a cliff.” Those who are grabbed by the hook will now also simply land in front of Roadhog, as opposed to being dragged in a straight line towards him.
From this, a user on the official Overwatch forums posted a thread entitled “Where’s Hook 2.0?”, in the hopes of attracting backlash from those who main as Roadhog. This wasn’t the general consensus of the responses however, with some players feeling that the hero can only benefit from the adjustments being made. User Flatliner for example, responded to the original post with: “Roadhog is one of my top 3 heroes. I can’t wait for the changes. I think it is you who will be disappointed. Consistency makes a character easier to play, even if it is a slight downgrade (which we have no proof of).”
Meanwhile, users Dreamy and Tailand believe that Roadhog will only benefit from the changes in the long run. Dreamy stated: “You know Roadhog players have to deal with inconsistencies with the hook too. A lot of times I’ll hook somebody and they won’t end up where I thought they’d be so I’ll miss my shot and end up dying sometimes. So I’m glad they’re doing it because it’s going to fix bugs like that.” Whilst Tailand replied: “You realize that the hook bugs affect Roadhog more than it does his targets right? Hook 2.0 will only benefit Roadhog in the long run. As someone who plays him a lot, I get many more broken hooks against me than ones that are in my favor.”
Sure, playing against Roadhog can be a pain when you are being hauled physically through the payload, but can these changes really be considered a nerf? Given that a nerf is generally defined as being something that would make it not only less effective, but less desirable, surely the hook updates could be considered an improvement for the character?
It may be less effective to play as, but consistency can only be considered an improvement going forward for Roadhog. Time will tell in the near future as to how the character benefits or not from the alterations, and whether any other changes will need to be implemented.