There are many parts to video games. There is, of course, the visuals, the things you see and watch throughout the entire game. Then, there’s the gameplay, the physical actions and reactions you do that line the second to second gameplay. But one thing that is (99% of the time) there and sometimes doesn’t get the respect it deserves is music. Between background music, cutscene music, sound effects, and more, audio helps make a game what it is. The team at Revelation Online very much respect their composer Neal Acree, so when they found the chance to interview him, they took it, and posted it on their website.
Neal had apparently started doing music when he was 14. He would fiddle around with a guitar and hoped that he could be a rock star one day. He was mostly self-taught, including teaching himself how to play piano and craft massive music pieces on the computer.
As for how he got into video games, he admits he never thought he would go to that world. Not that he didn’t love video games, but rather, he never thought about making music for anything but movies. Eventually though, he got an opportunity to make music for World of Warcraft via the opening cinematic for The Burning Crusade, and that changed his life forever.
Acree further admits that to him, there’s not much of a difference making music for film or for video games, as he’s trying to make music pieces that enhance the experience of those that are watching/playing them.
Now, as for Revelation Online, he was inspired by both the art and story of the game when he started making music for them. He actually grew up around Chinese culture thanks to his father, so it wasn’t too much of a stretch for him to compose music for the game in the style that he wanted.
Be sure to check out the full interview of Neal Acree to hear his thoughts on the industry, music, Revelation Online, and more.