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RetroNight: Pikmin Series

What? A RetroNight that focuses on a GameCube game? That’s not retro at all! Only, just kidding. Putting things in perspective is very complicated. It’s almost disturbing to think that the Nintendo GameCube launched 15 years ago. Pikmin is officially at retro status because of how long ago it came out.

PikminThinking of the GameCube as a retro console probably confuses and disturbs most people, but I think it’s pretty reasonable at this point.

Anyway, to the point. Pikmin is a unique series. It takes the elements that make an RTS good and combines them with the cutesy aesthetic Nintendo games are known for. Combining that again with a survival element and a vibrant world, and you’ve got a rare and new formula. Pikmin’s success was certainly a surprise. Not in that it was a bad game at all, but that it brought us into new territory in a time where Nintendo seemed most comfortable.

From its several sequels, Captain Olimar’s appearance in Super Smash Bros. Brawl and subsequent installments, and its mini-game in Nintendo Land, there is no doubt that this is a series that made its own way.

Thankfully, these are not games that MUST be played in order, so if one is interested, Pikmin 3 is relatively cheap and a lot of fun.

This has been another RetroNight here on MMOExaminer, highlighting Pikmin.

Written by Mustapha R. Price

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he’s but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.

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