RetroNight: Dragon Ball Z Budokai 2

Dragon Ball Z Budokai 2, aside from being a mouthful of a title, is a pretty good fighting game. Despite an inherent lack of balance, it always managed to be...

Dragon Ball Z Budokai 2, aside from being a mouthful of a title, is a pretty good fighting game. Despite an inherent lack of balance, it always managed to be fun, with a great soundtrack, good visuals, and a decent comfortable fighting system.

This game also had a very interesting story mode. Rather than a succession of fights with cutscenes in between like the first game, Budokai 2 added this board game-like map. You navigated this map while fighting classic DBZ enemies. While it wasn’t particularly consistent with the story, it was still a fun mode. Different moves and routes could unlock different characters, and of course, there were the optional dragon balls that one could find.

Outside of regular duels, you could customize characters in these games to give them the moves and stat buffs you wanted them to have. One capsule for instance, called “Viral Heart Disease” caused both players to rapidly lose health when equipped. Equipping the antidote would make it so your fighter was immune.

Some efforts were taken to balance customization by limiting the amount of capsules one could equip at a given moment.

Dragon Ball Z: Budokai 2 was a rare style of fighting game. It had heart, character, and customization. Despite not being the most balanced game out there, it was a fun ride, and a true tribute to one of anime’s most popular franchises.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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