RetroNight: Capcom vs SNK 2

Capcom vs SNK 2: Mark of the Millenium 2001 (And to be clear, that is the only time in this post I”ll address it by full name) was an incredibly...
Credit to Max Level

Capcom vs SNK 2: Mark of the Millenium 2001 (And to be clear, that is the only time in this post I”ll address it by full name) was an incredibly definitive and stylistic fighting game, that took a very player-influenced approach to traditional 2D fighters. With a roster consisting of many Street Fighter characters, it should come as no surprise that the game handles very much like the classic Capcom series.

ioriWhere the quality of Capcom vs SNK 2 really comes in, is the groove system. Grooves allow you to change your special meter. It might limit you to only using level one special moves, but you can use them much more frequently. There’s one groove that allows you to spam level one special moves so long as your health is below a certain point.

Despite this, the game doesn’t lack balance. There is a level of structure and quality of design. The roster is also expansive, containing stars from the likes of Final Fight, Fatal Fury, King of Fighters, Samurai Shodown, and many more.

Perhaps one of my personal favorite aspects of this game, is the way it’s set up. It’s delivered as though you’re entered in a truly rooted worldwide tournament. But rather than taking the epic martial arts route of the Street Fighter games, this one has a much more industrialized, maybe even urban approach. The stages are interesting, and very lifelike. The soundtrack feels modern, progressive, stylish, and fun. If you’re looking to fight in a pretty strong rendition of New York City or London, there’s a major treat for you in this gem of a game.

Capcom vs SNK 2 is a prime example of what a crossover game should be, and is available to download on PS3. If you’re interested in fighting in a fluid yet classic style, this is a game for you.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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