PlayerUnknown’s BattleGrounds is without a doubt one of the biggest games in recent memory. Not because of its size or scale, but rather, the playerbase that has found itself in love with the title. Since the game launched early this year, the game has amassed 20 million+ players in total, and that’s just on PC! With its popularity, Microsoft made sure that it came to consoles. More specifically, it’s console, the Xbox One (and other associated family members). And apparently, the team is learning a lot from them.
While that may not be a shocker per se, as this is technically a new developer and the Xbox team has been around for some time, a tweet is from PlayerUnknown himself is raising some eyebrows in regards to how much they’re learning.
Actually, working with the @Xbox team has already helped us find some optimization bottlenecks we can fix, and they will be carried over to the PC version once complete!
— PLAYERUNKNOWN (@PLAYERUNKNOWN) November 8, 2017
On the surface, this looks like a great thing, as the team is finding ways to make the PC version better via the Xbox version, which is set to arrive via Xbox One preview in December. However, some Redditors aren’t seeing it that way.
A group of them are saying that this is the start of the “Xbox first, PC second” movement for PlayerUnknown’s BattleGrounds. Meaning that once the Xbox One version launches, the PC game will be on the backburner.
Others though mocked that the team at Bluehole (the group behind PlayerUnknown’s BattleGrounds) had to have help to fix these optimization issues, and even went so far as to surmise that the Xbox team laughed at some of what Bluehole did. First, just because they learned something while working on the Xbox version doesn’t mean PC is second in their minds. The game has 2 million plus concurrent players on Steam, if they lose them? That’s a lot of money lost.
Second, Bluehole is still a young team, so yeah, they don’t always make the best coding decisions. That’s why this is a GOOD thing. Because the game will be better through this.