So, if you haven’t seen the latest news trends in gaming recently, you’ve missed out on a certain massive controversy that’s been going on the last few months. Mainly in how numerous AAA titles are banking on Loot Crates and Loot Boxes to earn money for their titles, and hiking up the chances of getting a rare item to “encourage” players to buy more. This was part of the reason why Star Wars Battlefront II didn’t do as well when it launched in November. But, PlayerUnknown’s Battlegrounds is apparently doing it too!
They made a Dev Blog today about what’s going on with the PC version of the game (which recently launched in full much to players delight). In that blog though, they listed the chances of getting certain items for your characters via these Loot Boxes, and some of the numbers are scary.
How scary? Well, PlayerUnknown’s Battlegrounds naturally has it so that you can only purchase six crates of items a week. This is actually ok, as it limits how much players can spend on a game. However, this also leads to an interesting problem, as some of the items have less than a 0.01% chance of showing up in a crate. Which means, according to numbers by ArsTechnica, means that certain items will likely (worst case scenario of course) come to you after 80 years of play. And let’s be honest, after 80 years, Skynet will have taken over, and we won’t have the means to try and continue getting the items. Sad, I know.
It really makes you wonder why PUBG Corp is making the “retrieval” rates so low. Are they intentionally trying to get people to buy as many Loot Crates as they can? It certainly seems that way, and it doesn’t look to be stopping any time soon, and that’s just as scary.