When video games get changed, usually a lot of big and substantial things get edited or added or improved in some fashion. Yet, sometimes the best changes are the ones that are small, yet matter to the gameplay in interesting and significant ways. This is what makes Path of Exile and the team at Grinding Gear Games such a great title and developer, they understand this, and strive to make everything as good as it can be. With the upcoming 3.1.0 update, they’re going to be making a small but significant change in one of the skills.
Lightning Tendrils has been a source of confusion among players ever since it was revealed. For on one hand, it was put with the channeling skill system. However, its function has it very limited. In this case, the length of the spell and the number of hits it can do was fixed. This meant you couldn’t do certain things with this skill that you could do with others, such as change direction. Well, that’s about to change.
The entire skill is getting reworked, and Grinding Gear Games is making sure that this time, Lightning Tendrils feels natural to all who use it. First off, it’ll still be a channeled skill, but it’ll act like it this time. You’ll be able to change directions while you cast it, and cut it off instantly when you want to stop. Furthermore, if you allow it to continue constantly, it’ll grow more powerful around every fourth burst. Or, if you only want to do it in short bursts, you can!
As if all of that wasn’t enough, the effect of Lightning Tendrils has been updated to reflect what it can do now. Truly making this a full rework.
What do you think? Did the Path of Exile team do good by this? Let us know in the comments below!