When it comes to games that utilize maps or stages, mainly in the idea of combat, the notion of maps just “being there” is a standard line of thought. By that, I mean that the map/stage is an extension of the world, can be designed to ones desire, but is just the backdrop of the game, and will not affect who wins or loses. But, for some players, they want their worlds to interact with them, including in battle situations. For players of Overwatch, a question of whether some maps should have stuff to harm players is on the forefront of their minds.
Now, as in all things, this would have to be done carefully. After all, if a stage could injure/maim/kill a player with no effort, that would cause more problems than it would solve. A notion that’s not lost on the Battle.net Overwatch players. While some are against full on “you walk into this you’re dead” traps, the idea of you walking into something, and getting hurt you’re not paying attention, seems like a viable idea.
Some even think it would add to the strategy of the game. While some remembered that this was tried with World of Warcraft, but didn’t go over well. But still, let’s consider the idea. What if the levels were made with traps that could only work when activated? Thus, players could not only try and shoot players, but lure them into a trap where they environmental hazard is waiting? Or, maybe there are areas in the level that are fatal upon touching, but players have to be knocked into them to reach them? The possibilities are there, the question is, will Blizzard implement them into Overwatch? Guess we’ll have to wait and see.