There was a time in video gaming that online functionality was rare, and often unheard of. For even in the earliest days of the internet, thinking of connecting games to it, or even playing games through it, was something that didn’t cross peoples minds. But now, with the advancements in technology, there are not only games with online functionality, but games that are predominantly online titles. One of them recently launch on the Nintendo Switch, and it’s called Splatoon 2.
Now, while Splatoon 2 does have a story mode, its main function is to have battles with players online in a variety of modes. And while this is fun, it also raises questions, mainly about the data that’s being used to support it. Many people have limits on how much data they can use at a time on things, and so playing online games through that service can be problematic. According to Reddit user nintendodb, Splatoon 2 uses 150MB of data an hour. Citing several sources that “back up” this claim.
However, upon closer inspection, the numbers he found was just of the Global Testfires that took place months ago. These Testfires were simple demos that allowed the game to be played by all without having to have the full game. But, since the Testfire isn’t the main game, it raises the question again, how much data does Splatoon 2 use?
Many other Redditors asked this, and sadly, there isn’t a definitive answer. As no one has yet tested the main games data usage. However, many aren’t worried about it, as they have unlimited data for their internet. Others are fine if the 150MB number is true because their service can handle it without going over their own limit.
What do you think? Does this potentially hurt your chance of playing the game to full efficiency? Let us know in the comments below.