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MMOExamined: Life Is Strange

Life Is Strange tries to do quite a lot. It attempts to capture many existentialist crisis’s through the lens of the common teenager. Sort of common. The first episode is now free, and I know a lot of people are on the fence. It’s a very niche title, and a lot of people are reluctant to play it because of that.

Life Is StrangeIn spite of this, you need to know that you’re truly missing on one of the most meaningful stories the industry has to offer.

Take control of Max Caufield, a sweet meme child who manages to have one of the best senses of humor in the entire game, despite her morbid and sometimes tragic circumstances. Max has the rare ability to manipulate time. She can rewind things, albeit briefly, in order to negate negative things happening on her campus.

Watch this rare mystery unfold as Max has to find out how a student went missing. She also reunites with a childhood friend, and they have to figure out the secret of her time travel powers. On top of this, Max has fears of an impending storm. We’re not talking a little rain here, the looming threat of this game is literally torrential.

As I said previously, the first episode of this game is free, so there’s no reason not to try it. Players may find the soundtrack endearing and charming, as it has a sort of indie folk undertone. I still find myself listening to it while I work.

Life is Strange is a new variety of game that combines mechanics, exploration, brilliant and thorough writing, and most importantly a very heartwarming relatable tale. I’ll describe it as MatPat from Game Theory did during his final stream of the game. “It’s nice to see video games telling stories that matter.”

Written by Mustapha R. Price

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he’s but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.

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