No Man’s Sky is known for allowing players to vastly explore billions and billions of planets, on the same servers as all the other players.
Despite the fact that the game is supposed to be filled with players, the chances of you running into a player are almost zero considering there are around 18 quintillion planets. However the creator of the game, Sean Murray tweeted, that shortly after the games release two players had run into each other on a stream. Not that they didn’t want you to run into other players considering they had a ‘scan for other players’ button on the map but for this to happen on the first day of release was really shocking to the developers.
The main issue with this is that two players made sure to go to the exact same spot in real time yet couldn’t see each other. To defend this Murray said in exact words that: “To be super clear – No Man’s Sky is not a multiplayer game. Please don’t go in looking for that experience,”
“The chances of two players ever crossing paths in a universe this large is pretty much zero.”
Although them not being able to see each other wasn’t actually addressed there are several theories as to why they couldn’t the main one being it wasn’t confirmed that one of the players had a Playstation Plus account, limiting online play.