Looking Back on Xenoblade Chronicles

I feel as though I’ve spoken on quite a few different subjects here on MMOExaminer since my tenure began back in June, and throughout my many discussion posts about...

I feel as though I’ve spoken on quite a few different subjects here on MMOExaminer since my tenure began back in June, and throughout my many discussion posts about game design and otherwise, you’ve probably heard me mention that Xenoblade Chronicles for Wii and New Nintendo 3DS is my favorite game. Yet still, I’ve never gotten to give any insight into why I love the game so much. So here and now, I’d like to give a little insight into what makes Xenoblade Chronicles my favorite game of all time!

shulkThis isn’t something I can entirely do in one post, so please stick with me here. For starters, Xenoblade Chronicles is proof of concept in my eyes. It cements the belief that narrative can be just as important to the quality of a game as something like mechanics. The structure of Xenoblade Chronicles calls for it to be incredibly conscious of its narrative. When mechanics break the flow of the story, it’s a big deal because the story is so imperative to the cohesiveness of the game.

This is why things like Shulk’s ability to have visions in battle and the over world are so small, yet so huge at the same time. It’s important that every aspect of the narrative influences the way you, the player interacts with the game.

This of course, only works if you’re dealing with a strong narrative. Xenoblade Chronicles has just that. Perhaps the strongest aspect of the game is its strong blend of sci-fi, fantasy, and realistic characterization. There’s something very human about characters like Reyn and Dickson that make them easy to listen to. A lot of that has to do with the brilliant and humorous writing, as well as the incredible voice work by Nintendo of Europe’s team.

If you own a Wii U or New Nintendo 3DS, and you’re in the market for a game that will consume a lot of your life, Xenoblade Chronicles is the game for you.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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