Warframe is a free-to-play third-person shooter from the folks over at Digital Extremes. Players can choose between a wide variety of characters or “warframes” to play with during any given mission and as with any game with multiple characters, there are bound to be some who are widely liked and some who or mostly disliked. The warframe Limbo falls under the category of being disliked by the majority of the Warframe community.
So, why is it that Limbo has essentially been disregarded by players? This recent Warframe forums thread might have the answers. The overall consensus from the players that contributed to this post is that Limbo is not necessarily a bad frame, but rather he is a bad teammate. In a game that is mostly a cooperative experience, this might seem like a perfectly valid reason to write him off, but it goes deeper than that.
Limbos abilities are not derived from a cooperative viewpoint. In fact, abilities like Cataclysm and Banish can have a negative impact on how other members of the team play the game. As forum user ThermalStone puts it, “The problem with Limbo is that he dictates the pace of gameplay for the entire team. He alone decides when you can and can’t kill things.” Basically, Limbo is the team captain, and if you don’t like his plays, you’re going to have a bad time.
This is made worse by Warframe’s inexplicably sharp learning curve as forum user Joshhwwaaaaaa points out. New players are thrown into the game with very little ceremony and left to figure the rest out on their own. Anyone playing a public game with an inexperienced Limbo is going to wind up raging as he is one of the more complicated warframes to learn, especially when you don’t have a team helping you to understand how his abilities work. So, the blame falls not on the player or the warframe, but rather on Digital Extremes themselves.
There would likely be fewer instances of unbridled Limbo rage in the community if frames each had their own tutorial, or there was a training ground more readily available and easily accessed from within a player’s ship. Wouldn’t it be nice to be able to test out builds without having to go to a relay? Most new players have no idea that the Simulacrum even exists, which is just another example of how little DE teaches their new players.
What do you think? Is Limbo a bad frame or is he just misunderstood? Should DE put a more structured tutorial in place or do you like the lack of hand-holding? Let us know!