League of Legends’ biggest esports event, League of Legends World Championship is coming, and as always, Riot Games prepared a medium-sized patch to tune some champions and items before the big event. Of course, the patch notes are rather large, so we won’t be covering absolutely everything, but we will focus on champions and items that we think are important in the current meta. We will talk about Cassiopeia, Elise, Fiora, Jarvan IV, Rakan, Tristana, Enchantment: Cinderhulk, Gargoyle Stoneplate and Knight’s Vow.
First off, we will address the Cassiopeia nerf. The bonus damage that she deals to poisoned targets got reduced from 15/40/65/90/115 to 10/30/50/70/90, and the bonus AP ration versus poisoned targets also got changed from 0.4 to 0.5, so this should balance her early and mid game damage a bit, while also forcing her to buy damage items if she wants to utterly destroy someone in a matter of seconds.
Next up we have Elise, one of the most powerful junglers at the moment. She clears quickly, has sustain, and is good at ganking thanks to her Cocoon. This patch toned down her clear speed with the changes to her W, which got changed from 60/110/160/210/260 to 55/95/135/175/215, but the AP ratio was also changed from 0.8 to 0.95, but that’s not all. The Cooldown on her E was also increased from 26/23/20/17/14 seconds to 26/24/22/20/18 seconds.
Next up we have Fiora and Jarvan IV, top laners which needed to get changed up a bit. Fiora was a dominant force in the top lane right until patch 7.14 hit her mobility. But, ever since that patch, Riot Games noticed that this meta is treating our Grand Duelist rather poorly, so they brought back her mobility by giving her Passive a buff from 15/25/35/45% to 20/30/40/50% and also the Duelist’s Dance movement speed bonus while Fiora is in the Grand Challenge’s circle is back. Now, the champion that is quite popular at the top lane is the mighty Jarvan IV, who can build hybrid health/damage items and still soaks up any damage thanks to his W – Golden Aegis. This has now been nerfed, both the base shield from 65/90/115/140/165 to 60/85/110/135/160 and the bonus shield per champion from 2/2.5/3/3.5/4% Jarvan’s maximum health to 2/2.25/2.5/2.75/3% Jarvan’s maximum health.
Now let’s go over one of the most powerful supports and AD Carries in the game, Rakan and Tristana. Tristana is meant to be this insane late-game powerhouse that could take down enemies from a distance thanks to her Passive, but because her E – Explosive Charge was a bit too potent, she could trade favorably even in the early levels, so her bomb ratio got reduced from 0.5/0.65/0.8/0.95/1.1 bonus attack damage to 0.5/0.6/0.7/0.8/0.9 bonus attack damage, and the 4-stack bomb ration also got reduced from 1.1/1.43/1.76/2.09/2.42 bonus attack damage to 1.1/1.32/1.54/1.76/1.98 bonus attack damage. Now, as far as Rakan is concerned, due to his insane speed on his W and the Crowd Control on his R, his engages were simply too strong and didn’t give the enemies enough time to respond. That’s why his W – Grande Entrance dash speed got reduced from 1800 + 100% movement speed to 2050 + 30% movement speed, and his R – The Quickness got its collision detection radius reduced from 200 to 150, but the cooldown on it also decreased from 120/110/100 seconds to 120/110/80 seconds.
Finally, we will be getting into the items that are causing trouble in League of Legends, Enchantment: Cinderhulk, Gargoyle Stoneplate and Knight’s Vow. As you can see, all of these are tank items that offered too much for their cost, so they got toned down a bit.
The Cinderhulk enchantment got a small power decrease as the HP it offers got reduced from 325 to 300. The Gargoyle Stoneplate had its ratios fixed, and now instead of granting you bonus health equal to 40% (or 100%) of base and bonus health it grants you base health equal to 40% (or 100%) base health and bonus health equal to 40% (or 100%) bonus health, also the Gargoyle Stoneplate’s active will no longer scale with Stoneborn Pact or Nunu’s Q – Consume Well Fed buff. Lastly, the Knight’s Vow item, a perfect item for a tank that wants to protect one valuable teammate, got its cost and health reduced. Total cost of the item went from 2300 to 2200 gold, the combine cost went from 700 to 600 gold, and the health it offered went from 350 to 250 Health Points.
That’s all for the League of Legends’ 7.18 patch notes, if you think there are changes that we should have covered, let us know down below in the comments!