Many video game developers take the time to do what we call a “state of the game” address, where they look at their title, talk about where it’s going, and reflect on where it’s been. Today, that title is League of Legends. A game that’s in the midst of its Season 07, and constantly goes through changes and updates. So, what did Riot Games have to say?
First off, they admit they have made an unintentional mistake, and because of that, Jungler influence is too high. In the pre-season, they made changes to jungle camp rewards and respawn times. Those changes were intended to cap total jungle farm potential, which would push some junglers with farm-heavy playstyles to interact more with other players. However, when you look at the game right now? Increased gank frequency is clearly too much and needs to be pulled back. Also, in their attempts to balance the Junglers pre-season, they accidentally made it so that some Champions, like Vi, unintentionally reap the rewards of the changes.
To try and correct this, they’ll be reducing jungler XP back to similar rates as last season, cut sustain slightly, and, they’ll investigate whether some jungle camps should do more damage, adding risk to ganking after doing them.
Another thing they’re looking at is support, by that, they mean champions who would be good at supporting others in-game. To Riot, they see multiple opportunities for Champions to take on new roles, and even made 10 of them free during a test run to see how they would do support wise. This led to a reveal that it’s not so much about the Champion itself, but about the role they play that makes a person select them. Which they’ll keep in mind going forward.
And that’s just the tip of the iceberg for the State of the Game for League of Legends. You’ll definitely want to check out the rest and see if something you think needs to be changed is on the minds of Riot Games.