Yes, we know that this is virtually impossible, because as we all know, Hideo Kojima is nothing if not a complex man. He dreams big, and his stories often fill that same void…a big…complicated and convoluted void…moving on! Yet, despite Kojima’s history and infamy with these stories, we can’t wait until his next one arrives, which in this case is the first game to come from his own studio, Kojima Productions. To say we know what Death Stranding is all about is a lie, cause we have no clue what is going on.
But Kojima does, and though he won’t spell out what Death Stranding truly is, he did tell IGN some of his mindset about what exactly he wants it to be.
“I’m trying to make something different. How to show that, how to have people see that, that’s something I’m trying to figure out.”
A bold statement, but one that fits who Kojima is. He’s always been a man who likes to push things for the better. For Death Stranding, one of those things he’s trying to push is the idea of “life and death” in a video game.
“Games started over 40 years ago with arcades. When the player dies, it’s game over.”
Well, he doesn’t want that in this game, he wants something special, something unique. So, when you “die” in Death Stranding, it’s not over, not by a longshot. Instead, there will be a “purgatory” of sorts that you’ll be able to explore, and as you do, you’ll find new abilities that the main characters Sam (played by Norman Reedus…who for the record doesn’t know what’s going on either) has.
Now, obviously, the game has drawn a strong response from fans, to the extent that they have their own theories as to what the heck is going on. Turns out, Kojima is reading them, and he’s very amused.