Heroes of the Storm – Hanamura and Genji AMA Summary

In time for the launch of Heroes 2.0, members of the Blizzard development team took some time to answer the burning questions of Heroes of the Storm fans on...
Heroes of the Storm

In time for the launch of Heroes 2.0, members of the Blizzard development team took some time to answer the burning questions of Heroes of the Storm fans on Reddit, indulging in two hours worth of inquiries, comments and feedback. There was a wide variety of questions asked spanning across the majority of Blizzard’s franchises, but the main focus centered on Hanamura and Genji Shimada.

Of course, given that this was a two hour long thread, it might be a bit tedious for you to traipse through to find any answers you were looking for, so here are the main highlights related to Genji and Hanamura.

In terms of Genji, the summary of the AMA seemed to outline the character’s abilities and how they would be implemented in Heroes of the Storm. For example, his deflect ability was originally set to function as it does in Overwatch, however this proved to be too difficult a task from a technical standpoint, so was reverted to a flat damage reflect in order to be more suited to the game. As game designer Kyle Dates mentions, they didn’t want to change up Genji’s unique talents of mobility and damage by adding healing and scouting traits, so fans can expect to see a similar form of the hero in Heroes of the Storm as they see in Overwatch.

This point was further reiterated in the sense that they didn’t want to change Genji too much for this transition, stating that whilst they had played around with auto attack based features, they ultimately didn’t suit the character. Meanwhile, the Swift Strike ability will be the longest movement ability in the game, but was originally even longer than it is at its final stages, as developers decided to dial it back after constantly dying whilst using the ability.

As for Hanamura, the team behind Heroes of the Storm expressed how much they love its design aesthetic. Despite initial fears of its “potential complexity” the team were at the same time intrigued as to what challenges it could bring. The steep mastering curve is something that resonates with many Blizzard games, and Hanamura falls into this category nicely. Its also worth noting that despite questions as to whether 7 core HP being too low on Hanamura, testing has revealed that bumping it up to 8 HP leads to matches lasting up to 25 minutes, which isn’t ideal for everyone.

If you’d like to see the thread in full, head over to Reddit to see the other subjects that Blizzard touched on.

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Ham is a video games journalist, musician and a rookie Twitch streamer. Playing everything from 2D platformers to MMORPGs, Ham enjoys bringing news from all forms of games to the masses. Favourite game series' include Dark Souls, Diablo, Grand Theft Auto and Borderlands.
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