Hearthstone’s First Free Card Day

This is admittedly the weirdest announcement the Hearthstone team has given us in quite some time, but it appears players will be able to get a free card for...

This is admittedly the weirdest announcement the Hearthstone team has given us in quite some time, but it appears players will be able to get a free card for logging in on Saturday, May 20th. This card, Fight Promoter, is a 6-cost 4/4 with a battlecry that draws two cards if you control a minion with six or more health.

This event is likely a way for the team to test out potential incentive programs for future events, but it still is quite a strange choice. In light of Journey to Un’Goro being the most recent expansion, it seems a bit weird that they would choose a Mean Streets of Gadgetzan card for the free card day.

Regardless, players are either being given a free epic card or 100 dust for free. Either way, you’ll be able to craft something of interest to help build some of those sweet new decks you’ve been hearing about.

While we’re on the subject, I’d recommend for anyone who hasn’t to check out the current Tavern Brawl. It’s another boss brawl between Rafaam and Kel’Thuzad, but it appears to have quite a few tweaks even from the last time they used this exact duo. Pacing is much better, and it seems to be much more balanced. Plus, all of the effects that drew or discovered random cards are now able to draw on the immense library of cards from Un’Goro, Old Gods, and many more.

So, log onto Hearthstone Saturday, May 20th to get yourself a free card, and complete the Tavern Brawl now to win yet another free pack.

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HearthstoneNewsTCG/CCG

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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