Hearthstone: The Worst Tavern Brawl Yet?

Strange thing about Tavern Brawl? Easy. It’s always had this element of adding to what you’re able to do. Hearthstone fans know that when they enter a Tavern Brawl...

Strange thing about Tavern Brawl? Easy. It’s always had this element of adding to what you’re able to do. Hearthstone fans know that when they enter a Tavern Brawl they’ll probably get to use some insane deck or some overpowered technique to cut your opponents down quick. Yet for some reason, the basis of this most recent Tavern Brawl is restricting all of the best and most fun cards in the game. The objective? Build a deck with only classic and basic cards, while also removing all epic and legendary cards.

Even if you’re new to Hearthstone, you know that the epic and legendary cards are among some of the weirdest and most fun cards in the game. Classic cards have a very mature tactical element to them by default, but they lack a lot of the new interesting mechanics introduced in later expansions. People like myself, who really joined kind of late in the game understand functionally how classic cards work, but they lack the sort of finesse that the other cards have.

Not to mention, this Tavern Brawl removes the ability to use epics and legendaries, which are hands down the most deck-defining cards in the classic set. What is a Mage without her Ice Block or a classic Warrior with no Brawl or Gorehowl? Even the beloved Hunter somehow tends to fall to the wayside, aggro becoming nearly impossible.

I’ll be the first to admit that exploring the roots or simpler ages of certain games is imperative to appreciating how far we’ve come, but in the context of Tavern Brawl, which is known for its incredible levels of excitement, there’s certainly something to be lost there in terms of this one’s restrictions. Hopefully next week, we can dive head first right back into the crazy nature of the brawl that we’ve all come to love.

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DiscussionHearthstoneTCG/CCG

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
One Comment
  • Jake
    29 May 2017 at 6:45 am
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    I thought it was kind of cool playing a stripped down, vanilla version of the game for a few matches. Not cool enough that I ever want to see it again, but that one time was pretty neat.

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