Strange thing about Tavern Brawl? Easy. It’s always had this element of adding to what you’re able to do. Hearthstone fans know that when they enter a Tavern Brawl they’ll probably get to use some insane deck or some overpowered technique to cut your opponents down quick. Yet for some reason, the basis of this most recent Tavern Brawl is restricting all of the best and most fun cards in the game. The objective? Build a deck with only classic and basic cards, while also removing all epic and legendary cards.
Even if you’re new to Hearthstone, you know that the epic and legendary cards are among some of the weirdest and most fun cards in the game. Classic cards have a very mature tactical element to them by default, but they lack a lot of the new interesting mechanics introduced in later expansions. People like myself, who really joined kind of late in the game understand functionally how classic cards work, but they lack the sort of finesse that the other cards have.
Not to mention, this Tavern Brawl removes the ability to use epics and legendaries, which are hands down the most deck-defining cards in the classic set. What is a Mage without her Ice Block or a classic Warrior with no Brawl or Gorehowl? Even the beloved Hunter somehow tends to fall to the wayside, aggro becoming nearly impossible.
I’ll be the first to admit that exploring the roots or simpler ages of certain games is imperative to appreciating how far we’ve come, but in the context of Tavern Brawl, which is known for its incredible levels of excitement, there’s certainly something to be lost there in terms of this one’s restrictions. Hopefully next week, we can dive head first right back into the crazy nature of the brawl that we’ve all come to love.