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Hearthstone Tavern Brawl: Am I Hallucinating?

A new and original Tavern Brawl for the first time in weeks, and it feels mighty fresh indeed. This Tavern Brawl fills your deck with Hallucinations, and a very small amount of other spells. This essentially means that whoever your opponent chooses will be your actual class. It’s a brilliant mirror match!

There’s no real tactical element to this one, as a lot of the cards you’re discovering you have little to no control over, but I can discuss what I think are the best match-ups. A lot of Rogue cards and Paladin cards require you to discover a card to activate them, and as a result, you’ll end up getting a lot of your own class cards anyway. Being matched against Paladin can net you some cards that are downright unfair for certain classes.

For example, I got Wickerflame in one match, and was able to buff my newfound healer to an 11-attack minion, meaning pretty much any attack he did reset my health.

Rogue is however, a difficult fight to be had, as a lot of the early game is still easy to handle thanks to Rogue’s hero power. I’ve yet to encounter a Shaman, and I greatly look forward to that battle. I imagine Shaman and Mage are a good match-up against one another, without a doubt.

This Tavern Brawl results in some pretty long-winded games. I went all the way to fatigue playing as Priest against a Paladin, and though I was able to pull through the win, it was a lengthy bout, especially for someone trying to grind through a few daily quests.

Still, the best strategy is to setup your hand early with low cost minions and spells, try and occupy the board enough to give yourself time to discover a full hand of finishers later on. Stick to that, and you’ll win that free pack in no time!

Written by Mustapha R. Price

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he’s but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.

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