Guardians of Ember For Steam Early Access In Fall

Fans of hack and slash and MMORPGs should pay extra close attention to Guardians of Ember as it combines major elements from both genres. You might be able to play this...

Fans of hack and slash and MMORPGs should pay extra close attention to Guardians of Ember as it combines major elements from both genres. You might be able to play this game on Steam as early as this Fall thanks to Early Access.

Guardians of Ember is being developed by Runewaker, a studio that credits itself as being a team of hardcore gamers. This can be easy to believe if you take a look at their extensive feature list, which is displayed here:

GuardiansDual Class System:
Choose a second Class with Level 15

Unlimited character optimization:
4 races, 6 classes, 300+ Skills

Extended PvE Action:
Randomized Dungeons with individual difficulty

Crafting and Enchanting:
Design your perfect equipment

Housing system:
Decorate your home and summon your own sprite

Endless Challenges:
Questline with 100+ Missions & Daily Quests

Arena of Honor:
Join 1vs1, 3vs3 and 5vs5 PVP matches

As you can see, there are a lot of major features in this game, that help to separate it from others in the genre. If you’re more predisposed to action-packed adventures, this may very well be the game for you.

There are numerous styles and ways to play, and that makes for a versatile experience on this platform. If you’re interested, be sure to stay tuned for more news as it becomes available.

Be sure to keep a close watch, as Guardians of Ember is set to become playable this Fall. Early Access is a beautiful thing, is it not?

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Guardians of EmberMMORPGNewsSteam

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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