Video games go under constant changes through the process of development. Sometimes, they even change consoles, as newer models offer more flexibility and power to make them. Other times, the team just recognizes that something doesn’t look or feel right, so they have to change it. This is the case with Gloria Victis, as they’ve undergone changes to their character control system.
One of the programmers at Black Eye games, who develops Gloria Victis, Piotr, took the time to outline some of the changes, and give updates to players about how well progress was going, and what’s to come. He notes right off the bat that while a bunch of the animations are almost done, implementing them into the game itself is “just the tip of the iceberg” for the things to come.
He notes that animations are 75% done, and that with the new character and weapon animations, there’s a lot of work that needs to be done by the team. Although, some of the animation changes are already live.
Then there’s Controller, which is at 60%. By this, they mean not only seeing the animations in play, but testing out moves that the player can do in combat, such as attacks, blocks, and more. They’re aiming to make certain actions more reliable, as well as better for the flow of the game itself.
Finally, Synchronization which is 70% ready. Though many changes have been made, if they aren’t put through a good synchronization model, they won’t work. They’re aiming to try and make sure you don’t fall through things like stairs as you traverse the world, or are told you’re somewhere you are not because your character model.
As Piotr notes, Gloria Victis is about to receive one of its biggest updates ever in just a few weeks time. The team thanks all the players for their patience, and promise some more fun animations, gameplay, and just a better game when this is done.