According to the research conducted by SuperData, eSport revenue is expected to hit $2.3 billion by 2020. Due to the ever-growing interest of the audience, and thanks to the third-party investment growth, it is predicted that a 26 percent increase will take place in the foreseeable future.
The eSport Market Is Likely to Hit Mainstream
According to SuperData, the eSport market has reached the mainstream. The competitive realm of gaming got the attention of big-name brands. In the past, eSports betting was of major importance in primary Asian markets such as Korea.
Nonetheless, that has gradually changed, as this market is due to attract numerous publishers, big brands, and platforms.
In 2017, the global eSports revenue was of $1.5 billion. However, the growth anticipated by SuperData will be triggered by the increasing number of third-party investments. As the gaming market reaches maturity, the chances for revenue streams are continually growing. More and more investors and advertisers realize these aspects and will decide to make a stand.
Remarkable Growth in Viewership
While these statistics are definitely remarkable, these facts don’t come as a surprise. They have been predicted for years. To that end, not only that the number of gaming players has grown, but the amount of people interested in gaming and eSport betting has also skyrocketed. Let’s look at an example – shall we?
Take the case of PlayerUnknown’s Battlegrounds (PUBG) – the monster hit MOBA was officially released in April 2017. And, what do you know – it has more than 200 million individual viewers. This number is still growing. In fact, to many people’s surprise, the game almost hit Twitch’s viewership numbers, in the case of League of Legends. That isn’t all; it’s worth mentioning that PUBG’s viewership is 20 times its player base – which is something remarkable.
While it’s true that the eSport betting audience is interested in the popular streams for individual games, the majority of events have experienced a consistent growth, on a yearly basis. As a result, more and more people have placed bets on https://www.gg.bet/en.
A Market with a Competitive Nature
On a different note, the market for viewership is on the competitive side. For instance, eSport views are getting higher on both YouTube and Twitch. In fact, approximately 67 percent of viewers utilize these platforms to watch the games.
Nonetheless, the competition is more profound than that. For instance, Hulu decided to give eSports a go via ESL, by providing exclusive content. Plus, as bigger companies such as Facebook and YouTube become part of the gaming stage, the competitiveness of the market becomes more notable.
At the end of the day, the thing that is extremely important is to be a part of the major events that take place, such as https://gg.bet/en/dota2. One thing is for sure, the realm of eSports has gone through major changes and improvements over the years, and that isn’t going to change anytime soon – quite the opposite, we might add.