As many of you know, Fire Emblem Heroes, the newest mobile title from Nintendo launched yesterday on Android. How does the game hold up? As a veteran of the franchise, I have quite a few opinions about this new title.
There were a lot of directions to take Fire Emblem in for a mobile title. Yet still, at its base, the main game itself also manages to have mechanics that fall in line with the style of mobile titles. For Nintendo and Intelligent Systems to strip the franchise mechanics down to their base elements and offer it up as a free to play experience was to put it bluntly, brilliant.
The decision was infinitely wise, and the execution is nothing short of magnificent. Fire Emblem Heroes is designed for short bursts of play, with 4v4 battles being the default way to play. They’ve simplified the weapon triangle into color coding, allowing players to instantly adapt to the rock-paper-scissors style that the main games are known for. Rather than having to memorize associated weapons, the color codes apply to tomes, swords, lances, and axes. Bows and staves don’t fall under any color, which keeps them somewhat separate from the other weapons in the game.
Perhaps the most important aspect of the games sits in the title. Heroes. Fans of the series will absolutely love this. Essentially, the objective is to play chapters to earn orbs, and use those orbs to summon heroes. Summoning heroes is exactly what it sounds like. Use your orbs to gather beloved heroes from across the Fire Emblem franchise. Gather the likes of Marth, Lucina, Takumi, Robin, and many more as you attempt to build an army of your most beloved characters.
As a long time Fire Emblem fan, this game appeals to my sensibilities, no doubt. I feel as though this is the most heard we fans of the series have ever been, with some very entertaining content available at our fingertips. Fire Emblem Heroes is available now on Android.