The Elder Scrolls Legends: Give It A Try!

Hearthstone: Heroes of Warcraft fans may be reluctant, as I was, to try the newest big triple-A CCG, The Elder Scrolls: Legends. Why wouldn’t you be? At a glance, the game looks...

Hearthstone: Heroes of Warcraft fans may be reluctant, as I was, to try the newest big triple-A CCGThe Elder Scrolls: LegendsWhy wouldn’t you be? At a glance, the game looks like a clone. Between its seemingly copy-pasted UI and its one-on-one dueling format it has a lot of the makings of a clone. But don’t underestimate this game, because in all reality, it sets itself apart in many major ways.

To put it bluntly, there’s an added layer of depth to The Elder Scrolls: Legends that in some capacities, outranks and outclasses Hearthstone.

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To give an example, the Rune feature of the game really puts players in a unique position. Every time you lose a certain amount of health, one of your runes will break, causing you to draw a card. If (only while losing a rune) you draw a card with the prophecy effect, you get to play that card at no additional cost. That card might restore health, summon creatures, deal damage, or buff a creature. Either way, you’re now in a position to start taking the board back, and that is key.

523623523You can essentially interrupt an otherwise brutal onslaught of offense. Hearthstone has the ability to interrupt in some capacities, as represented by the secrets, but otherwise, there’s no way for a player to be consciously active during their opponent’s turn, which can sometimes lead to some fierce burst damage.

 

The Elder Scrolls: Legends also offers some incredibly helpful single player modes. I find them to be really good teachers of how to build a deck with good synergy, even if you haven’t been playing the game long.

If you’re finding yourself waiting, there’s no reason to do so, as the game is currently in open beta. Check it out if you get a chance! It’s well worth your time, and of course, it’s free!

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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