There’s a lot of parity in video games, and that’s not a bad thing as it allows for some unique insights into what’s right about games, and what’s wrong about them. Take for example the game Destiny 2 by Bungie. Since its launch, the title has been under constant scrutiny by fans and even critics, and many fans have been all-too-happy to voice their thoughts on why it’s not what they hoped for. For some though, they’re able to look at other titles and see what the game should’ve been. One comparison that continues to pop up is of Warframe.
Now, Warframe is an MMORPG, which Destiny 2 technically isn’t (the game is defined as an MMO shooter), but that doesn’t mean the comparison can’t be made, as there are a lot of similarities between the two, and of course, key differences. Redditor Xesyliad played Warframe a lot recently, and noticed many things that it had that Destiny 2 did not, and was happy to spell them out.
First, the game needs more variety in weapons and armor modification. This has been a very consistent ask by players of Destiny 2. Warframe has these in abundance, making every weapon a chance to be unique. Destiny 2? Not so much. Second, Destiny 2 really doesn’t “make the player feel powerful”. This is because of balance done on Bungie’s part, and while that’s fine and fair for PVP play, it hurts in PVE.
Third, Warframe always keeps its lore on hand. For Destiny 2? Not really. Now, technically, the Tower that has the lore was destroyed…but was there really no backup of it? Fourth, to help with endgame content, Xesyliad suggests a series of blueprints that’ll allow players to use materials to make mods, weapons, and more.
Finally, Warframe has a very well done matchmaking system that allows for players from all over to team up on a variety of events. Destiny 2 tried to do something like this, but didn’t really get it right.
What do you think of his suggestions? Would this fix the game? Let us know in the comments below!