Destiny 2 Project Lead Explains Why it Will Run at 30FPS on Xbox One X

Many fans who heard the news of Destiny 2 running at 30FPS on Xbox One X, the most powerful console ever made, will have been bitterly disappointed to hear...

Many fans who heard the news of Destiny 2 running at 30FPS on Xbox One X, the most powerful console ever made, will have been bitterly disappointed to hear so. In response to this revelation, there has been a backlash of accusations of Bungie holding back, which has been responded to in kind by project lead Mark Noseworthy.

In a series of tweets, Noseworthy states that they would never hold back on performance for a partner, nor have they ever been asked to. From the four tweets, which you can see just below, we have learned that Destiny 2 has been set to 30FPS to make sure that players get the best social experience out of the game, and that environment sizes, player numbers and AI counts are all maintained.

Whilst fans may be upset that it will be running at 30FPS on Xbox One X, it’s understandable as to why they are doing so, given that the game launches before the console does, so Bungie clearly want to focus on Destiny 2’s launch on consoles. As stated by Noseworthy, 4K resolution is being considered for Xbox One X, so hang tight for more news on that front.

It has yet to be confirmed what resolution the sequel will run at on PS4 Pro, though it isn’t likely able to handle 60FPS. It will run at 60FPS on PC however, as long as you have a rig powerful enough to do so.

Destiny 2 is scheduled for release on September 6th on PS4 and Xbox One. This will be followed up by the PC release on October 24th, with closed and open betas set to kick off in July on consoles, and on PC in August.

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Ham is a video games journalist, musician and a rookie Twitch streamer. Playing everything from 2D platformers to MMORPGs, Ham enjoys bringing news from all forms of games to the masses. Favourite game series' include Dark Souls, Diablo, Grand Theft Auto and Borderlands.
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