For months now, fans and players of Destiny 2 have wondered just what happened to the game during its development. As the game was set up to be something truly special, but then it turned out to be something very unappealing in the eyes of many. Many of the things that made the original Destiny fun or interesting were gone, and in its place were new systems that made the game confusing, less engaging, or just not fun at all. And the question was raised, “What happened?”
There’s been many rumors and speculation about what happened, but now, we apparently know the truth. As Jason Schreier of Kotaku went onto the Destiny Report podcast to reveal the truth of what happened, and it may not be what you think:
“There was a big reboot of Destiny 2 at some point in early 2016. There had been a previous guy who was directing the game before Luke Smith, who’s the current director, took over. So that guy was kind of put aside – he’s not at Bungie anymore – and Luke Smith took over. I believe that was in April of 2016 but I might be misremembering. Don’t hold me to that exactly. So if you think about it that way, they didn’t really have a ton of time to work on this game. It had been a 16 month period between the reboot and when the game actually shipped.”
But wait, there’s more, apparently, many of the decisions of what was cut and what was added to Destiny 2 wasn’t the work of Activision, rather, it was the idea of Bungie themselves. They were the ones to get rid of all the original planets, add Eververse, and try to not have to make as much content as they did with the original Destiny.
Now, obviously, this is just one person reporting, but it would explain a lot in regards to what happened.