Destiny 2 has been under constant fire from fans basically since its launch on console in September. A variety of complaints has been levied at both the title and developer Bungie. Some noted that the game diverged way too much from what the original Destiny had. Others complained about the loot system, and many have said that Destiny 2 lacks the “depth” to continue playing after a single run-through. Thus, the plea made by many is that the game needs more content, and soon. But one player isn’t seeing it that way.
This one player is Redditor justamblingon, who sees the problem with Destiny 2 being one of a more fundamental level. For in his mind, the problem isn’t with the content, it’s with how we get most of it. Mainly, the items. For as he lays out in his post, what’s the point of new content when the game will essentially give us the same generic items and loot regardless?
He recalls how in the original Destiny, you not only got items and loot through activities and events, but by skill and by luck. This means that there was some desire to try and keep going through the levels, through the Raids, through the dungeons, all in the hope of getting that one special item or weapon. But here, in Destiny 2, that’s gone, there is literally no such desire, and that’s what needs to be changed.
Armor and weapons that aren’t of the “exotic” nature are all the same, and there are no perks to getting them. Also, in line with endgame content, you can get all the items through that content elsewhere in the game, so what’s the point?
To change the game, the weapons need to be diversified more, subclasses have to earn something meaningful, and the act of getting unique weapons needs to be refined extremely. Or at least, that’s what he believes, do you agree with this idea?