When it comes to scales of MMORPG, you could argue that none are going as big as Camelot Unchained. For this title dares to make not one world, but three fully detailed and immersive worlds, and then have players pick one of them, and work hard to try and conquer the other two! With a game of such scale and scope, the team behind it know that they need to work hard to get it done, and that means keeping player apprised of all that’s going on in it. So, they do just that, and they did it again recently.
In their continuing rollout of weekly updates, the Camelot Unchained team reveal that they’ve been quite busy as of late. They finally got past the stability issues that plagued them, and were able to make some true progress. For example, the Siege Weapons that they have been working on for some time are actually resembling what they need to be. Which means they’ll be ready for the beta when it comes more than likely. Some pairings are still being tested.
One thing that they are still working on is the stability of scenes. This is different from other stability issues as this is about the literal scenes themselves in the game. For as you travel, the scene around you updates, and if not done properly, that will cause problems. Some issues have been found, however, the team is dealing with it.
The UI of Camelot Unchained got a lot of focus this week. As the first pass of the UI is nearing completion, and the team wants to look at art for things such as an Ability Bar, and certain icons for abilities and skills.
Be sure to check out the full update to see all that the game has improved upon, and stay tuned for the next update that’ll roll out later this week.