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Another Wave Of Mario Amiibo Are On The Way

If you’ve played a Nintendo game in the last two years odds are you’re familiar with the Amiibo craze that has swept the market. Nintendo’s new toy-to-life line of figurines has really hit the ground running. Reportedly, Amiibo are the reason Nintendo has been reporting such high profits for their last two fiscal years. So it’s no surprise that their cornerstone franchise, Super Mario would boast such a large collection of figures themed after its cast. That collection is about to grow. At E3 2016, it was confirmed that a new wave of Super Mario themed Amiibo would launch.

Wave one, which arrived with Mario Party 10 last year, had characters like Mario, Luigi, Peach, Yoshi, Bowser, and Toad. With the exception of Toad, the others had all been released previously alongside Super Smash Bros. For Wii U. Despite this, these new poses took fans by storm and have sold well ever since.

Mario AmiiboThis new wave will feature even more figurines, featuring some of the characters that were missed last time. Wario, Waluigi, Daisy, Donkey Kong, Diddy Kong, Boo, and my personal favorite, Rosalina, will all be released as Amiibo with the launch of Mario Party: Star Rush this Fall. Boo will be unique in the fact that it will glow in the dark.

Donkey Kong, Diddy Kong, Rosalina, and Wario have already been made into Amiibo for the Super Smash Bros. series. But Boo, Waluigi, and Daisy are new to the figurine scene.

I don’t know if I stand alone in saying, I’m not particularly concerned with the Mario Party 10 Amiibo functionality, but these figurines are certainly cool to own. They’ll also likely be compatible with future Nintendo titles, so it never hurts to build up a little collection.

This wave of Amiibo are set to launch alongside Mario Party Star Rush on November 4th, 2016.

Written by Mustapha R. Price

Mustapha is a young yet spirited university student majoring in Game Art and Development. While he’s but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.

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