The Advent of Super Mario Odyssey

There’s something to be said for any time a game tries to reinvent the formula of a beloved series. Perhaps know series in the history of the video game...

There’s something to be said for any time a game tries to reinvent the formula of a beloved series. Perhaps know series in the history of the video game industry knows love in quite the same way as Super Mario. Perhaps this is the reason why Super Mario Odyssey, the upcoming sandbox title for Nintendo Switch, has already garnered quite a bit of attention, and worthy attention I might add.

What we saw of this game back in January speaks volumes to its differences without a doubt, but it’s what we saw yesterday during Nintendo Spotlight and Treehouse Live that really shows that this isn’t your ordinary Mario game. It has something that the games have been lacking since Super Mario Galaxy. A vibrant living world that functions separate from Mario.

There were only a few elements of the game that showed this, but when I saw them, I couldn’t believe my eyes. The humans of New Donk City were speaking actual dialogue, the creatures in the strange frozen desert area were running around frantically unaware of how to handle their circumstances. These were actual characters!

This speaks to the fact that we won’t be exploring a big empty world. We’ll be exploring a fun vast one with culture and tradition.

Not to mention the fact that there will be shops with different costumes for our mustachioed main character to wear. Combine this with the ability to take control of most creatures and objects in the game, and you have a world of near limitless possibilities, the likes of which even Breath of the Wild can’t surpass. I realize that’s a bold statement, and we’ll have to wait until October to see how true it might be, but I for one, am more than confident in the potential of Mario’s next quest.

Super Mario Odyssey will launch this October for Nintendo Switch.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.
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