The shift from the sole focus being on franchise protagonist Master Chief did not go unnoticed by certain fans in Halo 5: Guardians. Developers 343 Industries introduced another main character in the form of Spartan Locke, who would be playable alongside Master Chief in the game’s campaign. This was a completely understandable move by 343, who attempted to create a new perspective of their mainstay hero by introducing another character and ultimately seeing events from their point of view.
With 343 coming up to their 10th anniversary, Franchise Director Frank O’Connor sat down for a rather lengthy interview for GamesTM Magazine alongside Studio Head Kiki Wolfkill. In this interview, O’Connor acknowledged that they had taken merited digs in terms of Halo 5’s story, but came to realize that it wasn’t what many fans wanted:
We definitely marketed in a way that we hoped was going to bring surprise, but for some fans and certainly fans of Master Chief, it was a huge disappointment because they wanted more Chief.
O’Connor goes on to emphasize how fans have become emotionally attached to Master Chief over the course of 15 years, and that focusing on his story will be of utmost importance for the franchise going forward. Given that this was the fifth installment, you could see why 343 wanted to introduce new elements to the series’ narrative, and attempt to see a the universe through someone else’s eyes for a change. But in the end, it seems as if the majority of the feedback received is asking for more Chief, and that is what they will be getting in the future:
Doubling down on Master Chief story and the amount of focus on him was probably the easiest learning from Halo 5. That was a really simple thing to absorb and embrace.
Did you enjoy the storytelling in Halo 5? Let us know in the comments section below.