Last week’s Hearthstone: Heroes Of Warcraft Tavern Brawl relied very heavily on large cost decks. With ten mana per turn, there was plenty to do from a creative standpoint. This time however, the pace of the brawl is much slower.

GVGTitled “Pick A Card, Any Card” this Tavern Brawl allows players to build a deck of seven cards, and then the rest are filled in with unstable portals. This is similar to the “Too Many Portals” brawl that we saw in previous weeks. However, getting to pick your seven cards, as well as those being the only cards you can draw during your mulligan phase prior to the portals appearing,you have much more control over the pace of the battle.

A prime card that people are choosing for their seven is an obvious one. Old God Yogg Saron, who has Battlecry: Cast a spell for every spell you’ve cast this game (targets randomly selected) has found himself a staple in most decks during this Brawl. The reason for this has a lot to do with the fact that in order to progress in the brawl you will likely be playing Unstable Portal at least ten times. Maybe slap a Brann Bronzebeard into that deck and have Yogg do the rest. He’s so unstable you’ll get some crazy results.

I’ve also seen Rockbiter and windfury minions for the Shaman, and Raging Worgen, Charge, and Inner Rage for Warriors. So the meta here is either to move with the pace of the unstable portals, or create burst damage of your own with your first seven cards that you pick. Either way, there’s plenty to do to make this an epic Tavern Brawl.

This has been another weekly Tavern Brawl analysis. Go ahead and try it, win yourself a free pack, and have fun.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.


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