Steep, a title Ubisoft announced at their E3 2016 Press Conference, will offer an experience new both to fans of sports games as well as open world titles. With an ambient replica of the alps being the center stage for this open world game, players can explore vast mountains and reach new heights.

From fast-paced snowboarding and skiing to simply hang gliding slowly while enjoying the sunset, autonomy is a crucial element to a game like Steep. Ubisoft has confirmed that the game will offer real time online communication, allowing players to witness each other’s successes and failures. Players will also have the option to look at tracks and pathways that others have formed on their way down certain mountains.

SteepHeaderBeware the harsh reality of the snowy terrain as you avoid crashing into trees or falling at high velocities. But there is perhaps nothing greater than the thrill of racing your friends online, as you explore a wonderfully rendered replica of one of the world’s greatest natural wonders.

While this is a new IP for Ubisoft, they are by no stretch diving into it without research. The company has several Beta stress tests in the works in order to examine their network features more closely.

Whether you’re interested in playing on PS4, Xbox One, or PC the Beta is intended to be open to all. While a lot of players may be turned off by the sports element, what Steep really represents is a convergence of genres. Sports games have often felt slightly alienating to some gamer communities, but this open world element is going to invite a lot of gamers to try them. Also, snowboarding and skiing are such a heavy contrast to hang gliding that the atmospheric nature of the game is very ample in a way that simply reads as Ubisoft.


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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.


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