Some classes have been struggling lately in the Hearthstone meta. Namely, Priest has been trying to get back into the swing of things. Paladin ended up becoming a better heal class than Priest thanks to some of the cards in the Whispers of the Old Gods expansion, such as Forbidden Healing. Now that the One Night in Karazhan adventure is out and fully playable, how has it influenced specific classes?

medivhThe card Onyx Bishop for Priest has helped to spawn an entirely new type of deck. Resurrect Priest is capable of spawning many high cost minions at low cost, and early in the game.

Cards that have always been a staple in the Priest game, such as Injured Blademaster are now way more prominent in the meta.Think about that from a relativity standpoint, because Injured Blademaster has been heavily in the game since it came out. But to see it now, in even more prominent use due to the ability to resurrect it so easily, really shows a change in the way Priest is played.

That being said, the Karazhan expansion puts the entire game on he fast track to being all about filling the board. The fact that summoning portals are so prevalent is also indicative of a new focus in the play style. There are so many different cards for summoning minions while doing another action. This of course culminates in Atiesh, Medivh’s staff, which can be easily used to summon big minions while clearing a board. It’s best paired with Blizzard or Flamestrike.

I think the point here, is that the name of the game is now bodies on the board at all cost. It’s still a mostly aggro game, but that ties into the ability to constantly have a board presence, which for certain classes, is easier than others.

If you’re interested, One Night in Karazhan is fully available in the Hearthstone store. Beware though, the road ahead is filled with party themed treachery.

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Mustapha is a young yet spirited university student majoring in Game Art and Development. While he's but a senior in college, he has an extensive history with the art of gaming journalism. Managing his own game review blog for several years, as well as attending events such as Boston FIG and PAX East has given him extensive experience in covering game news. His knowledge of game design also serves as a tool to develop finite understanding of what makes games work.


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